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Aktuelle Ausschreibungen: Call for Abstracts: dis—obey
dis—obey: Questions, considerations and reflections on possible disobedience in the context of artificial intelligence and algorithmic power

Algorithms shape human behavior on an individual and societal scale. They influence not only the aesthetic reception of the world, but also the well-being and social interaction of its users. They act in a political context (e.g. through the dissemination of fake news), intervene in concrete social situations (e.g. in public space) and influence individual behaviour in private, social and political situations. They are not always a neutral companion, but an actor who can not only consciously manipulate (after all, an algorithm has a task and a goal), but can also unconsciously act sexist and racist. Without wanting to make an exact prognosis, it can be assumed that the influence of algorithms on individual and social behaviour will continue to increase. Therefore, it is necessary to look at them increasingly not only from the perspective of computer science, but to discuss their influence and consequences from multiple perspectives, such as politics, activism, sociology, education, philosophy, ethics, psychology, journalism, arts and design. From the perspective of human-computer-interaction, algorithms are not a technical fact, but an adaptive design artifact.

Thus, algorithms are not to be regarded as a technical structure, but as a social phenomenon — they embed themselves, currently still very subtle and not very transparent, into our political and social system. This should — as with other social topics in the context of technological and social developments — evoke a critical examination (or even an active resistance if necessary) of them. While various aspects of possible problems of algorithmic power — in the context of computer science, for example, the algorithmic bias or the weaknesses of deep learning, in ethics the question of autonomous decision-making, in media theory the aesthetic influence, etc. — have already been and still are the subject of scientific discourse, the question of possible disobedience in particular rarely seems to be the focus of attention, although every form of exercise of power should offer strategies for disobedience. Especially the consideration of disobedience can — as art history or political activism, for example, show — influence the discourse by bringing the problem into focus first: Thus, early strategies of disobedience can be seen as early forms of problem recognition.

Disobedience in this digital context means not only the question of possible strategies of resistance — although these are of course of great interest — but also the discussion in principle about a possible limitation of algorithmic power. When a new actor can exert such a great influence on individual and social processes, this naturally raises questions for politics and the judiciary, but also, for example, for educational sciences. If a black box (as deep learning is accompanied by the fact that in the end it is no longer transparent how the algorithm works) acts autonomously, then a discussion in the context of disobedience can be to demand or design forms of transparency here (which does not only concern computer science, but also design, media etc.). The discussion on algorithmic power is primarily intended to generate a debate on how to deal with it: In a time of radical digital progress and the constant evolution of adaptive algorithms, strategies for possible disobedience must be worked out and discussed — in order to be able to deduce possible consequences for the handling of algorithms in the respective field.

The topics of »Obey« and »Disobey« thus cover issues that are located in very divergent scientific fields. »Obey« and »Disobey« are to be seen as poles between which questions and reflections and the possible disobedience can be located, because ultimately obedience and disobedience are naturally interdependent actions. Under »Obey« the general algorithmic power and the resulting questions can be discussed: How are algorithms formed and how is their power constituted? What happens when algorithms simplify complexity? What influence do intelligent algorithms have in the respective subject area and what problems are created by them? How do algorithms shape human behavior in the respective context? In which contexts and areas explicit and implicit obedience to algorithms has led our society into serious problems in the past? Under »Disobey« questions about how to deal with this algorithmic power and strategies for disobedience can be discussed: Which methods of algorithmic disobedience exist and can be transferred if necessary? Which tools and methods can be used to break the algorithmic power? In which contexts, within which groups and in which areas of application disobedience has been successfully applied?

Possible subject areas and possible questions are for example:

Politics/Justice
Obey — What influence do algorithms have on the practical design of our future society? Does legislative competence move from the state to the companies (providers of the algorithms)? What influence can adaptive algorithms have in democratic processes?
Disobey — How can a state react to global and sometimes invisible actors? What are strategies for dealing with political influence through algorithms?

Activism
Obey — What role can algorithms play in the context of political control?
Disobey — How can political resistance or protest assert itself in the context of algorithmic power (also for example in the context of surveillance tools, face recognition, etc.)?

Sociology/Gender Studies
Obey — How do algorithms change our social structures and processes? How do algorithms shape or manifest gender-specific behavior or a possible injustice?
Disobey — How can algorithmic bias be abolished or combated? How can the power of algorithms be decoupled from individual well-being?

Education
Obey — What role play algorithms in the education of children? What is the tension between the training of skills and the freedom of the individuals?
Disobey — In which learning processes is it essential to question and reflect on structured instructions? How can the instruction to disobedience lead to positive learning effects?

Journalism
Obey — What are the limits of the fourth power with regard to the transparency of algorithms?
Disobey — How can the media deal with adaptive algorithms in opinion forming?
Philosophy/Ethics/Psychology
Obey — What influence do algorithms with their supposed neutrality have on morality and ethics? Is digital space a form of heterotopia?
Disobey — To what extent does disobedience to algorithms give them meaning? How can we interact with autonomous but intransparent machines? Which aspects and properties of algorithms promote trust in these algorithms?

Art/Design
Obey — What influence do algorithms have on the aesthetic development of a society? What is the future state of the symbiosis of man and algorithm?
Disobey — How can a critical approach to artificial intelligence be reflected in design processes? Which strategies from social design or even critical design can be transferred?



Call for Abstracts!
For a publication on this topic — to be published next year as an anthology — we are looking for contributions that deal with questions of this kind. We are especially interested in contributions that leave the field of computer science and look at the problem from a different scientific perspective. We welcome abstracts (approx. 750-1,500 words) until September 30, 2020.



Contact
We are happy to answer any questions:
hallo@svenquadflieg.de

Sven Quadflieg, Klaus Neuburg, Simon Nestler

07.08.2020 um 11:29 Uhr
Der deutsch-chinesische Bachelor Studiengang für Visuelle Kommunikation an der Beijing Normal University in Zhuhai/China sucht für das Wintersemester 2020/21 eine(n) DozentIn im Bereich ADVANCED GRAPHIC DESIGN / ILLUSTRATION für Studierende im Hauptfach Brand Design.

Synopsis: Dieser Kurs soll den fortgeschrittenen Studierenden auf der Basis ihrer Grundausbildung in Visueller Kommunikation mit Schwerpunkt Brand-Design die Möglichkeit geben, eigene Projekte frei zu entwickeln. Dabei sollen sie insbesondere Anleitung zur Integration digitaler Illustrationen in ihre Entwürfe bekommen.

Anforderungen: Hochschulabschluss, einschlägige Lehrerfahrung, aussagekräftiges Portfolio

Unterrichtssprache: Englisch

Kursdauer: 8 Wochen vom 9. November 2020 bis 3. Januar 2021 für jeweils 72 Unterrichtsstunden für 3 Klassen von Studierenden aus dem 5. Studiensemester Vergütung: 3*72h á 300 RMB/h = 64800 RMB (brutto), Return Flight (Economy Class) und weitere An- und Abreisekosten, Unterbringung, Visa-Angelegenheiten, spezielle Versicherungsangelegenheiten

Quarantäne auf Grund der Covid-19 Pandemie: Unsere Lehrenden müssen sich bei Einreise nach China in eine 2-wöchige Quarantäne in einem dafür ausgewiesenem Hotel begeben (Kosten werden von der Universität getragen). Diese ersten beiden Wochen des Kurses können von dort aus Online (Zoom etc.) unterrichtet werden. Eine Quarantäne in Deutschland für Rückkehrer aus China ist derzeit nicht erforderlich (Stand: August 2020).

Kontakt: Prof. Dr. Stefan Waller
Academic Director
Sino-German Cooperation Program
中德合作办学项目学术主管
Beijing Normal University, Zhuhai
stefan.waller@brand-university.de
http://design.bnuz.edu.cn
http://brand-university.de
07.08.2020 um 04:37 Uhr
We are looking for a design-researcher to teach the module “Persuasion and Engagement” within the English Master program Communication Design and Creative Strategies.

This module extends and tests techniques and strategies for initiating change of (social) habits. This includes the control of target groups with inconspicuous material and social restrictions, esp. with regard to space and time, the motivation of target groups by playful offerings, and the engagement and participation with/through social organization. The choice of means extends the purely visual and puts it into a social and material context.

1 Foundations
– Psychology of (social) habits
– Decision making
– Behaviour in space (and time)

2 Methods for behaviour change
– Change of habits through design: constraining, nudging, gamification
– Engagement by design: Organization and participation

Teaching load is 5 WHT ~ 4 hours per week in the next winter semester, starting October 2020, ending ~ February 2021. Most probably this module will take place online, i.e. with the Zoom software.

HMKW is a private, state-approved university with institutional accreditation. In the MA Communication Design we explore all things visual – driven by research.

Please send your inquiries/application with a short cv until Monday, 24. August 2020 to:
Prof. Dr. Jan-Henning Raff
Head of the Design Department @ HMKW Berlin
j.raff@hmkw.de

Module sheet upon request!

hmkw.de/design

05.08.2020 um 16:41 Uhr
We are looking for a design-researcher to teach the module “Innovation and Transformation” within the English Master program Communication Design and Creative Strategies. The module’s scope is: Anticipating new forms of living with future studies and speculative design. It has two main tracks:

1 Future studies
– Understanding and anticipating the future through visionary thinking
– Assessment of trends and technologies
– Underground and mainstream trends

2 Speculative design
– Design experiments for innovation

Teaching load is 6 WHT = 4.5 hours per week in the next winter semester, starting October 2020, ending ~ February 2021. Most probably this module will take place online, i.e. with the Zoom software.

HMKW is a private, state-approved university with institutional accreditation. In the MA Communication Design we explore all things visual – driven by research.

Please send your inquiries/application with a short cv until Monday, 24. August 2020 to:
Prof. Dr. Jan-Henning Raff
Head of the Design Department @ HMKW Berlin
j.raff@hmkw.de

Module sheet upon request!

hmkw.de/design

05.08.2020 um 16:13 Uhr
Die HMKW Hochschule für Medien, Kommunikation und Wirtschaft ist eine staatlich anerkannte und durch den Wissenschaftsrat akkreditierte Hochschule in privater Trägerschaft. Sie bietet ihren rund 2.000 eingeschriebenen Studierenden aus mehr als 50 Ländern der Welt moderne, medienorientierte Bachelor- und Masterstudiengänge in deutscher und englischer Sprache.

Für ein neues Studienprogramm im Fachbereich Design besetzt die HMKW ab dem Wintersemester 2020/21 eine W2-Professur (m/w/d) für das Fachgebiet Game Art und Design an ihrem Standort Berlin. Der Stellenumfang liegt zwischen einer halben Stelle (9 SWS Lehrdeputat) und einer vollen Stelle (18 SWS Lehrdeputat) und wird mit den Bewerberinnen/Bewerbern je nach deren Schwerpunkten und Einsatzinteressen abgesprochen. Entsprechend den allgemeinen Richtlinien der HMKW ist die Stelle zunächst auf 2 Jahre befristet, ein Übergang in eine unbefristete Stelle ist jedoch erwünscht und geplant.

Ab dem Jahr 2021 kommen weitere Professuren in Köln und Frankfurt/M. hinzu.

Wir wünschen uns Bewerber/innen, die über fundiertes Wissen und Erfahrung über den gesamten Produktionsprozess von digitalen Spielen verfügen und hohe Expertise im Umgang mit Game Engines wie z.B. Unreal Engine oder Unity vorweisen können. Sie sollten in der Lage sein, die Entwicklung von Spielen und interaktiven Medien konzeptionell und ästhetisch anzuleiten, und dabei ein breitgefächertes technologisches Repertoire einsetzen können.

Wir suchen Persönlichkeiten, die über mindestens 5 Jahre Berufserfahrung (davon mindestens 3 Jahre außerhalb des Hochschulbereichs) und mindestens 300 Stunden akademische Lehrerfahrung und über fundiertes wissenschaftliches und fachpraktisches Wissen verfügen, sich gerne in der Fachbereichsarbeit und akademischen Selbstverwaltung der HMKW engagieren und die Lehrveranstaltungen sowohl in deutscher als auch in englischer Sprache abhalten können.

Mehr Informationen finden Sie unter hmkw.de

Ihre Bewerbung richten Sie bitte per E-Mail bis zum 16.08.2020 an den Rektor der HMKW, Herrn Prof. Dr. Klaus-Dieter Schulz: k.schulz[at]hmkw.de
23.07.2020 um 16:01 Uhr
Michelle Christensen & Florian Conradi: Politics of Things – A Critical Approach Through Design

In a state of ontological crisis, all boundaries have been ruptured between nature and culture, human and machine, and object and subject. We find ourselves exhaustively tackling the turmoil of our own designed circumstances, as we emerge to become extensions of the extensions that we built.

In this practice-based design theory project, the authors share their experiments in negotiating power with things, hacking mundane objects, and thus their own everyday lives, allowing themselves to be swayed and misled, disrupted and called into question. The experiments delineate a mode of critical cultural inquiry where design and sociology collide to elicit critical perspectives on the 'designer' and the 'designed' as we act within an entangled politics of things.

Verlag: Birkhäuser
Reihe: Board of International Research in Design
ISBN: 978-3-0356-2053-5
Link: www.degruyter.com
22.07.2020 um 15:56 Uhr
Michelle Christensen & Florian Conradi stellen in einem Beitrag im Magazin form vor, wie sie mit Designinterventionen nach einer Realität jenseits der dinglich vermittelten Normalität unseres Alltags suchen.
twitter#Weizenbaum-Institut

Krisen finden sowohl im persönlichen Umfeld als auch im globalen Kontext statt. Krisen können Wendepunkte oder Höhepunkte eines Konfliktes darstellen – aber auch getarnt im Deckmantel der Alltäglichkeit daherkommen. In jedem Fall wirkt die Krise wie ein Brennglas, das Probleme und Konflikte verstärkt.
form 288 geht der Frage, wie Design Teil der Lösung und nicht des Problems sein kann, auf den Grund.
Das Heft betrachtet dieses komplexe gesellschaftliche Thema aus verschiedenen Designperspektiven, zeigt Lösungsversuche auf und stellt Persönlichkeiten vor, die sich mutig persönlichen und politischen Krisen stellen.
Von apokalyptischen Endzeitlooks aus Science-Fiction Filmen bis hin zu Grafikdesign, das bei Tsunamis und Erdbeben hilft, geben wir Einblick in eine Welt, die zwar keine einfachen Lösungen, aber vielfältige Potenziale bietet.

www.form.de
22.07.2020 um 13:53 Uhr
Jetzt Freitag!

17. Juli 2020 von 9:30 bis 12:45 Uhr via Zoom
Epilog. Online-Präsentation von Studierenden-Projekten aus den
Bereichen Ökologie, Umweltplanung und Landschaftsarchitektur

Studierende stellen online die Ergebnisse ihrer Projekte aus dem
Sommersemester 2020 vor. Zwischen den Präsentationen kommentieren
Professorinnen und Professoren die Themen, die in den Arbeiten behandelt
wurden.

Programm:
https://ogy.de/programm-epilog

Zoom -Link:
https://ogy.de/zoom-epilog

Zoom-ID:
96667153178

Zoom-Passwort:
539401

Veranstalter:
Technische Universität Berlin
Intitut für Ökologie
Institut für Landschaftsarchitektur und Umweltplanung
16.07.2020 um 18:47 Uhr
Design ist in seiner gesamten Bandbreite an Medien- und Produktwelten maßgeblich an der kulturellen Produktion und Distribution damit verbundener Bilder und Deutungsweisen von Geschlecht beteiligt. Warum das so ist und was passiert, wenn man es ändert, untersucht dieses Buch aus verschiedenen gestaltungsrelevanten Blickwinkeln und Wissensdisziplinen. Die hier versammelten Beiträge treten dabei in einen interdisziplinären Dialog über die Gestaltung von Geschlecht und liefern theoretische sowie methodische Ansätze zum Verständnis der sozialen, kulturellen und politischen Funktionen von Design.

Erschienen als Band II der Buchreihe Design Meanings.

Verlag: Mimesis, 2020
274 Seiten
ISBN: 9788869772429
Preis: 27 €

15.07.2020 um 10:58 Uhr
Aktuelle Ausschreibungen: EXTENDED DEADLINE 31st of July 2020
CALL FOR PAPERS AND WORKSHOPS
Design as common good
Framing design through pluralism and social values
25 - 26 MARCH 2021

In light of social, economic, technological and environmental challenges, design researchers, practitioners as well as communities constantly critically address and question the contribution of design to the common good. The common good as conceptualized by the Stanford Encyclopedia of Philosophy (Zalta et al., 2018) “benefits society as a whole – in contrast to the private good of individuals and sections of society.” Design as a discipline has long been positioned from the context of developing and catering to the private good, focusing on individual and smaller sections of society - largely leaving its contributions to the common good under explored.

With the conference Design as common good, the Swiss Design Network invites everyone interested in reflecting upon what constitutes a common good and specifically what constitutes a common good in and through design. The conference aims to develop new and relevant points of entry for research, education and practise around this topic.

Extended Deadline: July 31, 2020.

For further information please visit
http://www.designascommongood.ch/
14.07.2020 um 18:57 Uhr
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Willkommen !



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